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A skier training on a Pro Ski simulator in ski boots
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How a ski simulator works

A Pro Ski has no motor. A cart rolls from side to side on a curved frame, elastic ropes pull it back to the centre, and your legs drive it — the same lateral movement that makes a carved turn on snow. This guide explains each part, what happens in a single turn, and how to choose between the fixed and the all-in-one cart.

  • The four parts — frame, cart, elastic ropes, module
  • One turn, step by step — push, edge, release, cross over
  • Mechanical vs motorised — why nothing moves unless you move it
Read the guide8 min read · updated 8 October 2026
Glossary

The words we use, in one line each

Carved turn
A turn made on the edges of the skis, without skidding — the movement every Pro Ski trains.
Lateral ski trainer
A machine that trains the side-to-side movement of skiing against resistance. A ski simulator, in short.
Frame
The steel base with curved rails and a hand holder. Three sizes: Junior, Classic and Power (XXL).
Cart
The part that rolls on the rails and carries your feet. Fixed cart (foot pedals) or modular all-in-one.
Elastic rope set
The ropes that pull the cart back to the centre; more ropes, more resistance. Matched to each frame.
Module
What you stand on: Sneakers pedals (B-type), Snowboard deck (F-type) or Ski boots bindings (P-type).
Edging
Tipping the skis onto their edges, starting with the ankles and knees. More in the biomechanics guide.
Angulation
The sideways bend at knees and hips that keeps you balanced over the outside ski at the apex of a turn.
Tech tier
Basic (mechanical), App (+930,00 €) or Game (+1.000,00 €). Tiers need the all-in-one cart.
Low-impact
Training without landing shocks — your feet stay on the platform. Health benefits.
Quick answers

Questions people ask first

Does a ski simulator really help my skiing?

It trains the movement pattern of a carved turn — weight transfer, edging, angulation, rhythm — and the leg, hip and core strength behind it. It doesn’t replace snow, speed or terrain, but it means you arrive on the first day with legs and technique that are already working. Our biomechanics guide explains the seven movements it trains.

Is it suitable for complete beginners and children?

Yes. Nothing moves faster than you make it move, so beginners and children set their own pace. Children use the Junior — made for children up to 145 cm and shorter adults — and always train under supervision.

How much space do I need at home?

The machine’s footprint plus room to move on each side. Assembled, the Junior measures 125 × 68 cm, the Classic 173 × 68 cm and the Power 219 × 68 cm. All models are in Assembly & safety.

Does it need electricity?

No — the machine itself is purely mechanical. Only the tech tiers need devices: your phone for the App; a Windows PC, a TV or projector and the set’s power adapter for the Game.

All FAQs

Know what you want?

Build your machine in three steps and see the price as you go. Not sure yet? Three questions get you a recommendation.